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DW Lambo's avatar

This article perfectly explains a tension I have experienced while trying to learn how to run old school TTRPG games with atomistic combat. Thank you for sharing your design insight.

The BroSR has convinced me to read 1e front to back and learn it, and I have recently finished the PHB. However, the example you cite in this article has caused me some confusion, not about the point you are illustrating in this article, but rather about surprise and initiative.

Why didn't Gary's magic user get to cast sleep (1 time segment) during the surprise the party in the example won? This is the matter of the first half of the first paragraph of the Example of Combat on page 105 of the PHB to be clear. I have not been able to Google an answer to this question and pray it is not too impertinent, being somewhat off-topic. The arguments online about initiative and time segments in 1e are daunting.

The big Other's avatar

You mentioned it already but it's worth repeating: the one minute round approach makes combat run quicker and closer to real-time. 5e style combat takes much longer and encourages a Pause Time mentality.

A world that can be paused at any time is effectively paused all the time. It's something worse than lifeless or even undead - it's crashed and awaiting a reboot...

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