Primeval Patterns
Primeval Perspective
Specific Skill Systems, Part 2
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Specific Skill Systems, Part 2

Single-issue podcast on unstoppable rampage!

We continue our look at Dungeon Crawl Classics and move on to ACKS (the Adventurer Conqueror King System).

Both games have a lot in common (such as the Thief class overseeing its thieves-only skills). ACKS displays strong design with its combination of skills-lessness + proficiency system.

The all-important issue of contrast comes to the fore as the master designer’s most effective tool.

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Primeval Patterns
Primeval Perspective
Delving deep into the forces that drive the design of tabletop games.
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