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Man of the Atom's avatar

The fact that most hirelings and concepts of henchmen have been written out of most D&D since WotC 3.0 leaves newer players wondering what the purpose of them is. Most assume that these creatures are just XP and GP sponges, slowing down PC advancement, when in reality Jazz Band PCs generate XP for the henchmen and the henchmen become power augmenters.

The biggest issue here is that most of those elements are still retained by long-standing AD&D 1E players and some 2E players, but when TSR became WotC fodder and the game was redesigned by a collectible card company, the new players lost that thread. Much like late stage 1E, there weren't enough grognards to go around to teach how the game was originally played.

RicketyFence's avatar

It’s really easy to win an argument when you set up a series of straw men. Why are inventing DM advice out of the PHB? You see the part where he said an evil character could hide for a single session?

You realize the games Gygax describes here are “conventional” and are comprised of “get along gang” players? You make this distinction about sessions and adventures, but you never complete the argument.

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