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Omer Golan Joel's avatar

An interesting note is that Classic Traveller's skill system is closer to D&D 3E Feats or ACKS Proficiencies than to later Traveller Skills of D&D 3E Skills. In many cases, outside weapon specializations ("weapon skills"), the skill level matters less than whether or not you have the skill.

Mark from AGP's avatar

Thoughts on the whole — Novice, intermediate, expert.

I’ve done away with classes in my system, and I go straight to powers and skills, and to avoid the mud analogy, I created the idea of Primary/Supplementary/Secondary/and Tertiary levels — Primary powers fully unlock, Supplementary powers almost completely unlock, Secondary partial unlocks, and Tertiary is bare bones unlock.

When I thought while reading your blog I can go one level deeper — Primary powers and skills can be considered at novice (1-4 levels of the ability), Intermediate (5-8 levels of the ability), and Expert (9-12 levels of the ability), so even basic abilities in a power or skill will have seamless upgrades as you get better (though many already have that applied in the description).

Thanks for sharing this!

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