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Arbrethil's avatar

I guess I'm curious at what you see as the difference between my producing a high-quality BX clone that enhances and focuses the game on some particular aspect, and my houseruling it to do the same.

Likewise, if I've played BX at length and like it, but also discerned a number of points it could be streamlined and more effectively implement gameplay, or found circumstances consistently come up that it does not address, houserules to address these points seem strongly merited. I shouldn't make changes without having played it RAW first to understand it, nor should they be secret from the players at the table when I do, but the process by which we could get a high-quality BX clone is the process of some capable designer playing the game and iterating upon it.

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HEAD SWAP's avatar

Great post! I see the coordination benefits of your approach to be very valuable, particularly for non-TTRPG games. If I show up to a card-game tournament but don’t have a shared understanding of the rules with my opponent, we will not be able to play. While I don’t totally subscribe to the cult of RAW, I certainly like it as an ideal

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