Primeval Patterns
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The Path to a Superior Hobby
A blueprint for escaping conventional play
Jan 17
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RuleOfThule
25
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The Path to a Superior Hobby
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10
April 2024
Resolution Systems, Part 1
The mediator between 'plan' and 'campaign canon'
Apr 26, 2024
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RuleOfThule
13
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Resolution Systems, Part 1
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March 2024
The Cult of RAW
The philosophy and implications of pursuing Rules-As-Written
Mar 19, 2024
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RuleOfThule
9
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The Cult of RAW
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3
February 2024
World Model Perspective
Demonstrating the importance of designing with the gameworld in mind
Feb 15, 2024
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RuleOfThule
7
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World Model Perspective
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3
January 2024
Elegance vs. Beauty
A tension that confuses TTRPG design and conversation
Jan 13, 2024
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RuleOfThule
10
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Elegance vs. Beauty
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4
December 2023
BMDev9: Energy
Integration is not just a calculus tool
Dec 15, 2023
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RuleOfThule
5
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BMDev9: Energy
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BMDev8: Editions and Release Plans
Addressing questions about BMD's releases
Dec 1, 2023
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RuleOfThule
6
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BMDev8: Editions and Release Plans
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1
November 2023
BMDev7: Updates and Targets
Rulebook progress so far
Nov 17, 2023
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RuleOfThule
7
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BMDev7: Updates and Targets
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3
October 2023
A BMD Catalogue
Putting it all together
Oct 27, 2023
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RuleOfThule
10
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A BMD Catalogue
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BMD: Signature Size
A custom-built solution to the scaling problem
Oct 20, 2023
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RuleOfThule
4
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BMD: Signature Size
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7
BMDev 6: Populations
How colliding constraints lead to creation
Oct 13, 2023
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RuleOfThule
4
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BMDev 6: Populations
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Against Range Increments
Or: How 2-D maps spring from range increments
Oct 6, 2023
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RuleOfThule
6
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Against Range Increments
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